Tournament

Cyberion league logo

VALORANT

05.07

5x5 MIX

40000

Discipline and format

VALORANT 5x5 MIX

Date and time

05.07.2026, 11:00

Team size

5x5

Entrance fee

5-hour gaming package

Winners

1

Place

Prize 20 000 ₴

2

Place

Prize 10 000 ₴

3

Place

Prize 6 000 ₴

4

Place

Prize 4 000 ₴

Contents

1. General Provisions 2. Objectives and Tasks of the Competition 3. Application Deadlines and Registration Procedure 4. Organization and Management of the Competition 5. Official Communication and Information 6. Participants of the Competition 7. Refereeing 8. Competition Schedule 9. Match System 10. Technical Match Parameters 11. Broadcasts 12. Conditions for Determining Winners and Awarding 13. Funding Conditions and Entry Fees 14. Disciplinary Rules and Penalties  

1. General Provisions

1. These Regulations define the procedure for conducting VALORANT 5x5 MIX (hereinafter referred to as the Competition), which is part of the CYBERION eSPORTS LEAGUE (hereinafter referred to as CESL) and is held in the format of 38 Season. 2. In 2026, the Competition among participants will be held only in cyber clubs of the CYBERION network. 3. The organizers of the Competition are CESL. 4. In the event of force majeure circumstances and/or for security reasons and/or if any other circumstances arise that make it impossible to hold the Competition, CESL has the right (and in the event of official orders issued by state authorities and/or local self-government bodies — is obliged) to cancel the Competition in full or in part or, if possible, to reschedule the Competition to other dates and times. Under no circumstances shall CESL and the CYBERION cyber clubs be liable for participants’ losses. 5. All current up-to-date information about the organization and conduct of the Competition, as well as official announcements about changes, are published on the official Cyberion website , as well as in the official channels (Discord , social networks ). Information posted on these resources is considered communicated to participants. 6. CESL is not responsible for failure to review or untimely review of the specified information and strongly recommends that participants of the Competition independently and regularly follow up-to-date information regarding possible changes in the conditions of the Competition. 7. By completing the registration form, each participant of the Competition confirms that they have familiarized themselves with all information about the Competition provided by CESL, understood it and unconditionally agreed with all rules of the Competition.  

2. Objectives and Tasks of the Competition

1. The main goal of the Competition is the development of esports in Ukraine, strengthening the professional community around the CYBERION cyber club network and promoting CESL as a leading organizer of LAN tournaments. 2. Main objectives and tasks of the Competition: 2.1. Promotion of esports as an official sport and support for its further development on the territory of Ukraine, Poland and Moldova; 2.2. Identification of talented players and teams among visitors of the CYBERION network for their further professional development and support within the league; 2.3. Increasing the level of sports mastery, individual skills and team interaction of participants; 2.4. Support of LAN competitions, which ensures fair play and equal technical conditions for each player; 2.5. Increasing the level of awareness about esports among various audiences by conducting online broadcasts and covering the Competition on social networks and in media; 2.6. Uniting players into a single community, promoting live communication and exchange of experience among participants; 2.7. Forming patriotic feelings and supporting Ukrainian standards for holding competitions free from any influence of the aggressor country; 2.8. Promoting responsible gaming, discipline and a healthy lifestyle.  

3. Application Deadlines and Registration Procedure

1. Applications for participation in the Competition are submitted by filling out the official individual registration form, the link to which is posted on the CESL Discord server and on official resources of the CYBERION network. 2. The following time limits (deadlines) for registration are established: 2.1. Acceptance of applications ends at 10:00 on the day of the Competition. 2.2. Applications submitted after the specified time are automatically considered invalid and are not accepted for review. 3. Registration is considered successful only if all mandatory fields of the form are filled in and accurate data is provided. Each participant must provide a link to their current Riot Games profile and indicate the current level of their game rating. 4. It is allowed to fill out one form for several persons (friends), however this does not guarantee that they will be placed in the same game team. Team formation is carried out exclusively by an automated mixing program to ensure balance. 5. The responsibility for the accuracy of the data displayed in the registration form lies with the participant who provides it. In case of detection of intentional distortion of information or use of “smurf accounts”, the organizers have the right to disqualify the player. 6. A mandatory condition after submitting the form is that the participant (or the team captain) saves a screenshot-confirmation of successful registration. 6.1. The screenshot is the only proof of application submission in case of a technical failure of the system. 6.2. In the absence of such a screenshot and the absence of registration in the system, the participant is not allowed to the Competition. 6.3. To check the status of your application, you must contact the administrator of the cyber club that you indicated in the registration form as the place of your game. 7. The fact of submitting an application is not an automatic right to participate in the Competition. The final right to admission is granted by the head referee after checking the player for compliance with safety and ethics criteria (according to Section 6). 8. After the end of the registration time and the launch of the automated mixing procedure, any changes in the rosters of the formed teams or transfers between them are strictly prohibited. 9. Participants must arrive at the selected CYBERION cyber club, confirm their presence with the administrator and pay the entry fee (game time) within the following terms: 9.1. No later than 11:00 (30 minutes before the start at 11:30). 9.2. In case of being late or not paying the fee by the specified time, the team or participant may be removed from the tournament before the start of the draw.  

4. Organization and Management of the Competition

1. The main organizer of the Competition is CESL. Co-organizers and venues are the administrations of the CYBERION cyber club network in Ukraine, Poland and Moldova. 2. Under martial law in Ukraine, holding stages of the Competition in Ukrainian cyber clubs is carried out in strict compliance with safety requirements, the Laws of Ukraine “On National Security of Ukraine”, “On the Legal Regime of Martial Law” and relevant regulatory legal acts regarding holding mass events. Holding the Competition in Poland and Moldova is carried out in accordance with the current legislation of these countries. 3. Organization and conduct of the Competition in Ukraine is carried out in compliance with the Law of Ukraine “On Ensuring the Functioning of the Ukrainian Language as the State Language”. In cyber clubs of Poland and Moldova, communication and support may be duplicated in the official language of the host country and in English. The head referee and CESL representatives on site are responsible for compliance with the language regulation. 4. CESL carries out selection and appointment of the refereeing panel, which ensures professional officiating at all stages of the Competition. 5. Direct responsibility for preparation of the technical base, registration of participants and ensuring safety measures (according to protocols of each country) is assigned to CESL, the refereeing panel and the management of CYBERION cyber clubs. 6. CESL management approves these Regulations, monitors compliance with it at all locations of the CYBERION cyber club network and has the exclusive right to make changes to it if there are objective reasons.  

5. Official Communication and Information

1. All official communication regarding the Competition (schedule announcements, draw results, complaint handling and technical issues) is carried out exclusively through: 1.1. The official CESL Discord server (main channel for technical questions and communication with referees); 1.2. The administrator of the CYBERION cyber club directly at the venue (for resolving physical and local technical issues). 2. Each team must appoint a captain who is responsible for оперативний (prompt) communication with referees in the Discord server during the tournament day. 3. Any agreements between players in private messages or on third-party resources have no legal force for CESL and cannot be used as evidence in disputed situations. 4. After the end of registration and confirmation of the presence of all participants (at 11:30 for daytime), the results of the automated mixing are published in the channel #mix-team-valorant of the official CESL Discord server. 5. The team formation message contains: the team name, the playing roster, a link to the corresponding voice channel in Discord and a direct link to the team on the Challengermode platform. 6. After publication of the results, each participant must immediately find their team in the list and join the assigned team voice channel for coordination. Use of CESL Discord voice channels during matches is mandatory.  

6. Participants of the Competition

1. A participant of the Competition is a natural person who has completed official registration, meets the requirements of these Regulations and directly participates in the tournament. 2. Players aged 18 years and older at the time of the start of the Competition are allowed to participate. Players aged 12 to 18 may participate only with the consent of parents or guardians. 3. Participants take part in the Competition as part of teams. A team is considered registered provided that all its players successfully complete registration. The roster for this discipline is fixed and consists of 5 main participants. 4. After completing the registration form, each Participant (or the team captain) must take a screenshot confirming the successful submission of data. The presence of a screenshot is the only proof of application submission in case of technical failures in the registration system. In the absence of such a screenshot, claims regarding participation are not considered. 5. Players are not allowed to participate in the Competition if, within the last 6 months, they participated in tournaments in the same team with citizens of the russian federation/belarus or played in tournaments organized by aggressor countries, or in tournaments where participation of teams from the russian federation/belarus is allowed. 6. An exception to clause 5 is the participation of players in international European tournaments where meeting representatives of the russian federation/belarus was technically unavoidable due to the tournament bracket. 7. In connection with the official opening of the CYBERION cyber club in the Republic of Moldova on 18.02.2026, from the указанной (specified) date the CESL Regulations apply to players of this region. Participants from Moldova from 18.02.2026 are provided with official recommendations regarding the inadmissibility of participation in tournaments of the aggressor country. Participation in events of the russian federation/belarus after this date is grounds for disqualification. 8. Participants must adhere to the principles of politeness, respect for opponents and fair play. The use of profanity, personal insults, toxic behavior and discrimination is strictly prohibited. 9. Any manifestations of physical aggression or threats on the territory of the CYBERION cyber club lead to immediate disqualification and a lifetime restriction of access to all CESL events. 10. Participants take part in the Competition exclusively in the CYBERION cyber club network. Players of one team may be located in different cyber clubs of the network provided that they indicated their location in advance during registration. 11. Participants are required to book a gaming seat in the cyber club in advance on their own. On the tournament day from 11:00, participants are prohibited from launching any ranked or third-party game sessions, except the matches of the Competition. 12. In case the gaming time (service package) runs out, the participant must notify the cyber club administrator in advance to ensure continuity of the gaming process. 13. Participants must maintain communication with the refereeing panel and CESL exclusively through the official CESL Discord server. 14. By participating in the Competition, the Participant gives full consent to photo and video recording and grants CESL the right to freely use these materials on official CYBERION resources and for advertising purposes. 15. Riot Games accounts of all participants must be active, and game statistics must be open for verification through third-party services from the moment the registration application is submitted until the official completion of the Competition. 16. Requirements for nicknames and team names: 16.1. Player nicknames must be censored, readable, and must not contain hieroglyphs, links, or Cyrillic. 16.2. Team names must be censored, must not contain hieroglyphs or links, and must be written exclusively in Latin characters. Use of abbreviations is allowed. 16.3. The player’s in-game nickname must fully correspond to their nickname on the Challengermode platform specified during registration. 16.4. In case of non-compliance of a nickname with the requirements of the Regulations or if it is unreadable, the player must change it at the first request of the referee. Refusal to change the nickname or the team name is grounds for disqualification. 17. It is strictly prohibited to participate in the Competition using a game account on which the total number of hours in VALORANT is less than 100 hours. If such an account is detected during verification, the player is not allowed to matches or is disqualified without refund of the entry fee.  

7. Refereeing

1. CESL manages the tournament processes. Any situations that are not described in the regulations are resolved by the head referee of the tournament, whose decision is final. 2. Referee and their powers: 2.1. The referee ensures compliance with the regulations and fairness of the competition. 2.2. The applicant is a person who contacts the referee regarding a disputed situation or violation of the regulations. 2.3. The referee’s decisions are mandatory for execution. 2.4. Monitoring compliance with the regulations during the tournament is the main duty of the referee. 2.5. All disputes between teams are resolved by the referee. 2.6. Referee decisions are situational and are not subject to appeal.  

8. Competition Schedule

1. The Competition is held according to a schedule depending on the chosen tournament format (daytime or evening). 2. Daytime tournament format: 2.1. At 10:00, registration on the website closes. To verify the status of the application, the participant must contact the administrator of the cyber club indicated during registration. 2.2. From 11:00 to 11:30, the participant must arrive at the cyber club, pay for the gaming time and confirm their presence with the cyber club administrator. 2.3. At 11:30, cyber club administrators complete confirmation of all present participants. 2.4. At 11:30, the procedure of drawing and mixing teams begins. 2.5. At 12:00, the technical check of participants’ readiness is completed (device settings, profiles). 2.6. At 12:00 – 12:30, the approximate start of the first matches begins. 3. In the event of a power outage, the participant must immediately inform the cyber club administrator and the CESL administrator via the official Discord server. 4. CESL reserves the right to adjust the start time of the Competition and matches in case of technical malfunctions or delays in previous games.  

9. Match System

1. The Competition is held under a combined system, which includes the main Single Elimination bracket and an additional stage “Second Chance” (Second Chance Bracket). 2. All matches of both stages are played in Best of 1 format (to one win). 3. The “Second Chance” stage is implemented in order to ensure that each team plays at least two matches within one tournament day: 3.1. All teams that lose their match in the first stage of the Competition within the current tournament day automatically enter the parallel “Second Chance” tournament bracket. 3.2. Teams that lose their match in the second stage or in subsequent stages of the main bracket (having already advanced to the next stage after the first stage) are eliminated from the Competition finally. 3.3. The prize for the winner (1st place) of the “Second Chance” bracket is formed by transferring the award that was предусмотрена (intended) for 4th place of the main bracket. Thus, 4th place in the main bracket is not a prize place. 3.4. In case of refusal to participate in this stage, the team captain must immediately inform the CESL administrator for correct updating of the tournament bracket. 4. Team formation is carried out by an automated system based on rating to ensure maximum balance of the playing level of all lineups at the Competition. 5. A CESL administrator appoints one of the participants of each formed team as the captain, who is responsible for following the link to the platform and ensuring players’ readiness. 6. Any arbitrary transfers of players between teams or unauthorized substitutions are strictly prohibited. An exception is a situation where a team lacks a full roster (fewer than 5 players). In such a case, by the decision of the referee, a random player from a team that has already been eliminated from the Competition joins the team. 7. All tournament matches are conducted exclusively on the Challengermode platform. 8. The choice of map and the starting side (Attacker/Defender) is determined by the Map Veto procedure directly on the Challengermode platform. 9. The tournament map pool includes: Bind, Haven, Corrode, Abyss, Pearl, Split, Breeze (or the current competitive map pool at the time of the tournament). 10. The tournament is conducted in one stage in the format specified in the “Tournament Parameters”. CESL reserves the right to change the format depending on the number of participants. 11. When the “Air Raid Alert” signal is announced, the administrator of the respective CYBERION cyber club immediately informs participants about the location of the nearest shelter and informs the head referee about the security situation in the region. Based on the received information, the referee makes the final decision regarding stopping matches, the duration of the pause or further steps regarding conducting the Competition. 12. Match results are recorded on the platform automatically and confirmed by the tournament referee.  

10. Technical Match Parameters

1. The game interface language must be set to English or Ukrainian. 2. The game voice-over language must be English only. 3. The “Mature Content” parameter (visualization of blood, corpses, etc.) must be turned off in the game settings. 4. The color scheme for highlighting players and opponents must be standard. 5. The use of any third-party programs, scripts, plugins or overlays that provide additional game information or any advantage over opponents is strictly prohibited.   11. Broadcasts 1. Players have the right to conduct a live broadcast or record their games, observing the requirements of these Regulations. 2. The delay for the official broadcast of the Competition must be at least 90 seconds. 3. The delay for unofficial broadcasts (player streams) must be at least 180 seconds. 4. Players and persons who are with them at the venue (coaches, managers, etc.) are strictly prohibited from watching the official tournament broadcast during the match.  

12. Conditions for Determining Winners and Awarding

1. Determination of winners and prize-winners of the Competition is carried out based on the results of the final matches of the main bracket and the final of the “Second Chance” bracket formed by the CESL refereeing panel. 2. The prize that was intended for 4th place in the main bracket is transferred and awarded to the winner (1st place) of the “Second Chance” bracket. Thus, 4th place in the main bracket is not a prize place. 3. Based on the results of the Competition, the teams (or players) who took 1st, 2nd, 3rd places of the main tournament bracket and 1st place of the “Second Chance” bracket are determined. 4. Participants who took the specified prize places are awarded valuable gifts (peripherals, merch, gaming time, etc.) from CESL and tournament partners. Each player of the prize-winning team receives a gift individually. 5. The Organizer will make reasonable efforts to pay out winnings within 21 calendar days from the date of completion of the Competition. In case the participant does not provide correct payment details or other necessary documents, including tax documents, payment of the total winnings is suspended until such deficiencies are remedied within a reasonable period. 6. Payment of the total winnings is carried out by bank transfer to the details provided by the participant. If the participant did not receive their winnings within one year from the date of the first attempt of payment, the corresponding winnings are annulled. Prize money is paid to the participants of the team in equal shares (the total amount of the prize is divided by five participants of the team) to bank accounts after deduction of taxes and mandatory fees provided by the current legislation of Ukraine. 7. When paying winnings, the Organizer acts as the participant’s tax agent, and therefore withholds and pays taxes to the budget on behalf of and at the expense of the participant, keeps tax records and submits tax reporting in accordance with the requirements of legislation. 8. In the event that fewer than the minimum number of teams (16) registered for and actually participated in the Competition in a specific discipline, CESL reserves the right to reduce the prize fund (number of gifts or amount of gaming time) by half (by 50%). 9. Participants disqualified for violation of the Regulations (cheating, smurfing, aggression, violation of policy regarding the russian federation/belarus, etc.) fully lose the right to any awards. 10. Official results of the Competition and the announcement of winners are published in the relevant channel of the official CESL Discord server immediately after the completion of matches. These results are final.  

13. Funding Conditions and Entry Fees

1. Expenses for organization, officiating and forming the prize pool are provided by CESL and tournament partners. 2. To participate in the Competition, participants pay an entry fee. 2.1. The entry fee is payment for gaming time (seat reservation) in the selected CYBERION cyber club for the period of the tournament. The standard condition of participation is the purchase of the “5 hours” gaming package immediately before the start of the Competition. 2.2. Players undertake to pay the entry fee directly in the cyber club before the start of the Competition, but not earlier than 11:00 on the tournament day. 3. A team is not allowed to participate in the Competition if at least one of its players has not paid the entry fee by the end of confirmation by the Cyberion cyber club administrator (11:30). 4. In the event that the minimum number of teams (16) is not reached for the Competition, CESL reserves the right to reduce the prize pool by half.  

14. Disciplinary Rules and Penalties

1. In case of violation of these Regulations, depending on the severity of the incident, the referees may impose the following disciplinary penalties: 1.1. Warning; 1.2. Technical loss of the team in a round or on a specific map; 1.3. Disqualification of the team from the current tournament; 1.4. Denial of admission to participation in future CESL Competitions; 1.5. Lifetime ban in CESL (in case of using cheats). 2. Participants are strictly prohibited from using any third-party software (cheating) that provides an advantage over other players (for example: aimbot, wallhack, radar-hack, etc.). 3. Use of game bugs (bug abuse) that are not предусмотрені (intended) by the game mechanics and give an unfair advantage (for example: viewing through textures, going out of the map boundaries, using pixel surfing, etc.) is prohibited. 4. Smurfing is prohibited in the Competition — participation under someone else’s account or the use by a high-rated player of an additional account in order to hide their real identity. All participants must play exclusively on their main accounts. 5. “Fixed matches” (match-fixing — 322) or intentional losing for the purpose of obtaining benefits for oneself or third parties is prohibited. 6. If cheating is detected, the team is immediately disqualified from the Competition without the right to refund any fees, and the results of all its matches are annulled. The violating player is assigned a lifetime ban. 7. For bug abuse or smurfing, the referee has the right to assign a penalty at their discretion: from a technical loss in a round to full disqualification of the team. 8. The refereeing panel has the right to require verification of a player’s account and their game history on Riot platforms at any time during the tournament. 9. Any claims regarding the fairness of opponents’ play must be submitted by the team captain in the form of an official protest via the CESL Discord server no later than 15 minutes after the end of the match. 10. Intentional interference with the game process of one’s own team (intentional feeding, sabotage, disclosing teammates’ positions to opponents) is punished by immediate disqualification of the player. 11. Players disqualified for sabotage or unsportsmanlike behavior in MIX format receive a ban on participation in the next 3 CESL tournaments. The entry fee (payment for gaming time) is not refunded in such a case. 12. In case of disqualification of a player or the entire team for any violation of these Regulations, funds for purchased gaming packages (hour packages) are not refundable.
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