Tournament

Cyberion league logo

DOTA2

20.06

1x1

4000MDL

Discipline

Dota 2 Solo MId

Format

1 vs 1 Solo Mid

Date and time

20.06.2026

Team size

1x1

Entrance fee

5 hour package

Address

Sarmizegetusa Street, 15 Chisinau Moldova

Winners

1

Place

Prize 300 MDL for game balance and HyperX Gaming Keyboard

2

Place

Prize 200 MDL for game balance and HyperX Microphone

3

Place

Prize 100 MDL for game balance and a game mat

Contents

1. General Provisions. 2. Objectives and Tasks of the Competition. 3. Application Deadlines and Registration Procedure. 4. Organization and Management of the Competition. 5. Official Communication and Information. 6. Participants of the Competition. 7. тRefereeing. 8. Competition Schedule. 9. Match System. 10. Technical Match Parameters. 11. Broadcasts. 12. Conditions for Determining Winners and Awarding. 13. Funding Conditions and Entry Fees. 14. Disciplinary Rules and Penalties.  

1. General Provisions

1. These Regulations define the procedure for conducting DOTA 2 SOLO MID PEAK Kishinev  (hereinafter referred to as the Competition) which is part of the CYBERION eSPORTS LEAGUE (hereinafter referred to as CESL) and is held in the format of Summer Off-Season. 2. In 2026, the Competition among participants will be held only in cyber clubs of the CYBERION network. 3. The organizers of the competition are CESL. 4. In the event of force majeure circumstances and/or for security reasons and/or in the presence of any other circumstances that make it impossible to conduct the Competition, CESL has the right (and in the event of issuance of official orders by state authorities and/or local self-government bodies — is obliged) to cancel the Competition in full or in part or, if possible, postpone the Competition to other dates and times. CESL and the cyber clubs of the CYBERION network under no circumstances bear responsibility for participants’ losses. 5. All current up-to-date information about the organization and conduct of the Competition, as well as official announcements about changes, are published on the official Cyberion website , as well as in official channels (Discord , social networks ). Information posted on these resources is considered communicated to participants. 6. CESL is not responsible for failure to familiarize or untimely familiarization with the specified information and strongly recommends participants of the Competition to independently and regularly follow up-to-date information regarding possible changes in the conditions of the Competition. 7. Each participant of the Competition by the fact of filling out the registration form confirms that they have familiarized themselves with all information about the Competition provided by CESL, understood it and unconditionally agreed with all rules of conducting the Competition.  

2. Objectives and Tasks of the Competition

1. The main goal of the Competition is the development of esports in Ukraine, strengthening the individual professional community around the CYBERION cyber club network and popularization of the duel match format as a means of identifying players’ personal mechanical mastery. 2. Main objectives and tasks of the Competition: 2.1. Promotion of esports as an official sport and facilitation of its development on the territory of Ukraine, Poland and Moldova; 2.2. Identification of the strongest solo players among visitors of the CYBERION network, capable of demonstrating a high level of play on randomly selected heroes; 2.3. Increasing the level of individual sports mastery, speed of decision-making and skills of playing under conditions of limited micro-control; 2.4. Testing the universality of players and their ability to adapt to unpredictable game scenarios; 2.5. Ensuring equal technical and game conditions for each participant thanks to holding matches on the basis of CYBERION cyber clubs; 2.6. Increasing the level of awareness about dynamic esports formats through broadcasts of intense duel confrontations; 2.7. Facilitating live communication and exchange of experience between solo players, forming an active community around the Dota 2 discipline; 2.8. Promoting discipline, responsible gaming and healthy rivalry within the CESL league.  

3. Application Deadlines and Registration Procedure

1. Applications for participation in the Competition are submitted by filling out the official individual registration form, the link to which is posted in the CESL Discord server and on official resources of the CYBERION network. 2. The following time limits (deadlines) for registration are established: 2.1. Acceptance of applications ends at 12:00 on the day of the Competition; 2.2. Applications submitted after the specified time are automatically considered invalid and are not accepted for review. 3. Registration is considered successful only on condition of filling out all mandatory fields of the form and entering accurate data. 4. The responsibility for the reliability of the data displayed in the registration form lies with the participant who provides it. In case intentional distortion of information is detected, the organizers have the right to disqualify the player. 5. A mandatory condition after submitting the form is that the participant saves a screenshot-confirmation of successful registration. 5.1. The screenshot is the only proof of application submission in case of a technical failure of the system. 5.2. In the absence of such a screenshot and the absence of registration in the system, the player is not admitted to the Competition; 5.3. To verify the status of your application, you must contact the administrator of the cyber club that you specified in the registration form as the place of your play. 6. The fact of submitting an application is not an automatic right to participate in the Competition. The final right to admit the participant is granted by the head referee after verification for compliance with safety and ethics criteria (according to Section 6). 7. After the end of the registration time and conducting the draw, any changes in the list of participants or replacement of players are strictly prohibited. 8. Participants are obliged to arrive at the selected CYBERION cyber club, confirm presence with the administrator and pay the entry fee (game time) within the following terms: 8.1. No later than 12:00 8.2. In case of being late or not paying the fee by the specified time, the player may be removed from the tournament before the start of the draw.  

4. Organization and Management of the Competition

1. The main organizer of the Competition is CESL. Co-organizers and venues are the administrations of the CYBERION cyber club network in Ukraine, Poland and Moldova. 2. Under martial law in Ukraine, conducting stages of the Competition in Ukrainian cyber clubs is carried out with strict compliance with safety requirements, the Laws of Ukraine “On National Security of Ukraine”, “On the Legal Regime of Martial Law” and relevant regulatory legal acts regarding holding mass events. Conducting the Competition in Poland and Moldova is carried out according to the current legislation of these countries. 3. Organization and conduct of the Competition on the territory of Ukraine is carried out with compliance with the Law of Ukraine “On Ensuring the Functioning of the Ukrainian Language as the State Language”. In cyber clubs of Poland and Moldova, communication and support may be duplicated in the official language of the country of stay and in English. The head referee and CESL representatives on site are responsible for implementation of the language regulation. 4. CESL carries out selection and appointment of the refereeing panel, which ensures professional officiating at all stages of the Competition. 5. Direct responsibility for preparation of the technical base, registration of participants and ensuring safety measures (according to the protocols of each country) is assigned to CESL, the refereeing panel and the management of CYBERION cyber clubs. 6. CESL management approves these Regulations, carries out control over compliance with them at all locations of the CYBERION cyber club network and has the exclusive right to make changes to them if there are objective reasons.  

5. Official Communication and Information

1. All official communication regarding the Competition (schedule announcements, draw results, consideration of complaints and technical issues) is carried out exclusively through: 1.1. The official CESL Discord server  (the main channel for technical questions and communication with referees); 1.2. The administrator of the CYBERION cyber club directly at the venue (for resolving physical and local technical issues). 2. Since the Competition is held in an individual format, each participant bears personal responsibility for prompt communication with referees and monitoring messages in Discord throughout the entire tournament day. 3. Any agreements between players in private messages or on third-party resources have no legal force for CESL and cannot be used as evidence in disputed situations. 4. To ensure in-game communication during matches, players are obliged to use the official CESL Discord server. 5. Participants need to go to the “Private channels” category and use the “Create channel [+]” function to automatically create a separate voice room. 6. After the opponent pair is published in Discord, the player has 10 minutes to take the gaming seat, set up the game client and enter the lobby. The countdown starts from the moment the pair appears in the system.  

6. Participants of the Competition

1. A participant of the Competition is a natural person who has completed official registration, meets the requirements of these Regulations and directly participates in the tournament. 2. Players aged 18 years and older at the moment of the start of the Competition are admitted to participation. Players aged 16 to 18 may participate only with the consent of parents or guardians. 3. Participants take part in the Competition personally (individually). Replacement of players at any stage of the tournament is strictly prohibited. 4. After filling out the registration form, each Participant is obliged to take a screenshot confirming successful submission of data. The presence of a screenshot is the only proof of application submission in case of technical failures in the registration system. In the absence of such a screenshot, claims regarding participation are not considered. 5. Players are not admitted to participation in the Competition if within the last 6 months they participated in tournaments in one team with citizens of the russian federation/belarus or played in tournaments organized by aggressor countries, or in tournaments where participation of players from the russian federation/belarus is allowed. 6. An exception to clause 5 is participation of players in international European tournaments where meeting representatives of the russian federation/belarus was technically unavoidable due to the tournament bracket. 7. In connection with the official opening of the CYBERION cyber club in the Republic of Moldova on 18.02.2026, from the specified date the CESL Regulations apply to players of this region. Participants of Moldova from 18.02.2026 are provided with official recommendations regarding the inadmissibility of participation in tournaments of the aggressor country. Participation in events of the russian federation/belarus after this date is grounds for disqualification. 8. Participants are obliged to adhere to the principles of politeness, respect for the opponent and fair play. Use of profanity, personal insults, toxic behavior and discrimination is strictly prohibited. 9. Any manifestations of physical aggression or threats on the territory of the CYBERION cyber club lead to immediate disqualification and a lifetime restriction of access to all CESL events. 10. Participants take part in the Competition exclusively in the CYBERION cyber club network. 11. Participants are obliged to book a gaming seat in the cyber club in advance independently. On the tournament day from 12:00 participants are prohibited from launching any ranked or third-party game sessions, except the matches of the Competition. 12. In case of expiration of gaming time (service package), the participant is obliged to notify the cyber club administrator in advance to ensure continuity of the gaming process. 13. Participants are obliged to maintain communication with the refereeing panel and CESL exclusively through the official CESL Discord server. 14. By participating in the Competition, the Participant gives full consent to photo and video recording and grants CESL the right to freely use these materials on official CYBERION resources and for advertising purposes. 15. Steam game profiles of all participants must be fully public (privacy settings “My profile” and “Game details” — “Public”) continuously from the moment of submitting the registration application until the official completion of the Competition. Also each participant is obliged to enable in the Dota 2 settings the option “Expose Public Match Data”. 16. Nickname requirements: 16.1. Player nicknames must be censored, readable, must not contain hieroglyphs, links and Cyrillic; 16.2. The player’s in-game nickname must fully correspond to their nickname on the FACEIT/Challengermode platform specified during registration; 16.3. In case of non-compliance of a nickname with the requirements of the Regulations or if it is unreadable, the player is obliged to change it at the first request of the referee. Refusal to change the nickname is grounds for disqualification.  

7. Refereeing

1. CESL manages the tournament processes. Any situations that are not described in the regulations are resolved by the head referee of the tournament, whose decision is final. 2. Referee and their powers: 2.1. The referee ensures compliance with the regulations and fairness of the competition; 2.2. The applicant is a person who contacts the referee regarding a disputed situation or violation of the regulations; 2.3. The referee’s decision is mandatory for execution; 2.4. Control over compliance with the regulations during the tournament is the main duty of the referee; 2.5. All disputes between participants are resolved by the referee; 2.6. Referee decisions are situational and are not subject to appeal;  

8. Competition Schedule

1. The Competition is held according to a schedule depending on the chosen tournament format (daytime or evening). 2. Daytime tournament format: 2.1. At 12:00 registration on the website closes. To verify the status of the application, the participant must contact the administrator of the cyber club specified during registration; 2.2. From 12:00 to 12:30 the participant needs to arrive at the cyber club, pay for gaming time and confirm presence with the cyber club administrator; 2.3. At 12:30 cyber club administrators complete confirmation of all present participants. 2.4. At 13:00 – 13:30 the approximate start of the first matches begins. 3. In the event of a power outage, the participant is obliged to immediately inform the cyber club administrator and the CESL administrator through the official Discord server. 4. CESL reserves the right to adjust the start time of the Competition and matches in case of technical malfunctions or delays in previous games.  

9. Match System

1. The Competition is held under a combined system that includes the main Single Elimination bracket and an additional stage “Second Chance” (Second Chance Bracket). 2. All matches of both stages are played in Best of 1 format (to one win). 3. The “Second Chance” stage is introduced to ensure that each participant plays at least two matches within one tournament day: 3.1. All participants who lose in the first stage of the Competition within the current tournament day automatically enter the parallel “Second Chance” tournament bracket; 3.2. Participants who lose their match in the second stage or in the next stages of the main bracket (having already advanced to the next stage after the first stage) are eliminated from the Competition finally; 3.3. The prize fund for the winner (1st place) of the “Second Chance” bracket is formed by transferring the award that was provided for 4th place of the main bracket. Thus, 4th place in the main bracket is not a prize place; 3.4. In case of refusal to participate in this stage, the participant is obliged to immediately inform the CESL administrator for correct updating of the tournament bracket. 4. All tournament matches are conducted exclusively in the Dota 2 Lobby. 5. Conditions for winning a match: 5.1. Killing the opponent 2 times (2 kills); 5.2. Destroying the opponent’s first tower (1 tower); 5.3. The opponent’s acknowledgment of defeat (writing “GG” or “ГГ” in chat); 5.4. A technical loss assigned by the referee for violation of the rules. 6. Random Pick rules: 6.1. The match is played on different heroes which each participant receives randomly. 7. Game restrictions (Solo Mid rules): 7.1. The game is played exclusively on the middle lane (Mid Lane). 7.2. It is prohibited to interact with neutral creeps. 7.3. It is prohibited to visit other lanes (Side lanes). 7.4. It is prohibited to pick up any runes (Power runes, Bounty runes, Water runes). 7.5. It is prohibited to block the first creep wave with hero abilities (for example, Shaker’s Fissure) and ordinary blocking (body block). 7.6. Use of courier is allowed. 7.7. It is strictly prohibited to buy and use Magic Stick, Magic Wand and Infused Raindrops. 8 .Side selection: 8.1. Side selection (Radiant/Dire) is determined directly in the game lobby using the command /roll. 8.2. Both players type the command in all chat. The player who rolls a higher number has the right to choose the side first (Radiant or Dire). 9. CESL reserves the right to change the format depending on the number of participants. 10. When the “Air Raid Alert” signal is announced, the administrator of the respective CYBERION cyber club immediately informs participants about the location of the nearest shelter and informs the head referee about the security situation in the region. Based on the received information, the referee makes the final decision regarding stopping matches, the duration of the pause or further steps regarding conducting the Competition. 11. Match results are confirmed by the tournament referee based on the data of the game lobby or screenshots provided by participants.  

10. Technical Match Parameters

1. All matches are conducted exclusively in Solo Mid mode (1v1 Mid). Hero selection is carried out by random selection (Random) by each participant after loading into the lobby. 2. Responsibility for creating the lobby lies with the participant who is higher in the tournament bracket. They are obliged to set the server to Stockholm and turn cheats off (Cheats: OFF). 3. The game interface language must be set to English or Ukrainian, the voice-over language — English only. 4. In case of writing in the all chat of the game the message “GG” or “ГГ” (in any letter case), the participant is automatically credited with a loss in the current match. 5. The “Mature Content” parameter (visualization of blood, corpses, etc.) must be obligatorily turned off in the game settings. 6. The color scheme for highlighting players, as well as hero icons on the mini-map, must be standard (without modifications). 7. It is strictly prohibited to use any third-party programs, scripts (macros), overlays or plugins that provide additional game information about the opponent or any advantage over them. 8. Each participant has the right to a total pause time of up to 5 minutes per match to resolve technical problems. 9. It is prohibited to pause during an active in-game fight, except in cases of complete disconnection of the player from the server. 10. Before unpausing, the participant is obliged to obtain confirmation of readiness from the opponent in chat (write “Ready?” and receive “+” or “go”). Unpausing unilaterally is punished by a technical loss by the decision of the referee. 11. After completion of the match, the winner is obliged to send a screenshot of the final scoreboard to the relevant Discord channel for official recording of the victory.  

11. Broadcasts

1. Each participant of the Competition has the right to conduct a live broadcast or record their game, strictly observing the requirements regarding stream delay. 2. The delay for the official broadcast of the Competition must be at least 300 seconds. 3. The delay for unofficial broadcasts (player streams) must be at least 300 seconds. 4. Lobby settings in the game (DotaTV) must have a delay set to at least 5 minutes. 5. Players and persons who are with them at the venue (coaches, managers, etc.) are strictly prohibited from watching the official tournament broadcast during the match.  

12. Conditions for Determining Winners and Awarding

1. Determination of winners and prize-winners of the Competition is carried out based on the results of the final matches of the main bracket and the final of the “Second Chance” bracket formed by the CESL refereeing panel. 2. The prize fund that was provided for 4th place in the main bracket is transferred and awarded to the winner (1st place) of the “Second Chance” bracket. Thus, 4th place in the main bracket is not a prize place. 3. Based on the results of the Competition, the players who took 1st, 2nd, 3rd places of the main tournament bracket and 1st place of the “Second Chance” bracket are determined. 4. Participants who took the specified prize places are awarded valuable gifts (peripherals, merch, gaming time, etc.) from CESL and tournament partners. Each prize-winner receives a gift individually. 5. The Organizer will make reasonable efforts to pay out winnings within 21 calendar days from the date of completion of the Competition. In case the participant does not provide correct payment details or other necessary documents, including tax documents, payment of the total winnings is suspended until such deficiencies are remedied within a reasonable period. 6. Payment of the total winnings is carried out by bank transfer to the details provided by the participant. If the participant did not receive their winnings within one year from the date of the first attempt of payment, the corresponding winnings are annulled. Prize funds are paid to participants in equal shares to bank accounts after deduction of taxes and mandatory fees provided by the current legislation of Ukraine. 7. When paying winnings, the Organizer acts as the participant’s tax agent, and therefore withholds and pays taxes to the budget on behalf of and at the expense of the participant, keeps tax records and submits tax reporting in accordance with the requirements of legislation. 8. In the event that fewer than the minimum number of participants (16) registered for and actually participated in the Competition in a specific discipline, CESL reserves the right to reduce the amount of the prize fund (number of gifts or volume of gaming time) by half (by 50%). 9. Participants disqualified for violation of the Regulations (cheating, smurfing, aggression, violation of policy regarding the russian federation/belarus, etc.) fully lose the right to any awards. 10. Official results of the Competition and the announcement of winners are published in the relevant channel of the official CESL Discord server immediately after the completion of matches. These results are final.  

13. Funding Conditions and Entry Fees

1. Expenses for organization, officiating and forming the prize pool are provided by CESL and partners of the Competition. 2. To participate in the Competition, participants pay an entry fee. 2.1. The entry fee is payment for gaming time (seat reservation) in the selected CYBERION cyber club of the network for the period of the tournament. The standard condition of participation is purchase of the “5 hours” gaming package immediately before the start of the Competition; 2.2. Players undertake to pay the entry fee directly in the cyber club before the start of the Competition, but not earlier than 12:00 on the tournament day. 3. The participant is not admitted to participation in the Competition if they have not paid the entry fee by the moment of completion of confirmation by the Cyberion cyber club administrator (12:00). 4. In the event that the minimum number of teams (16) is not reached for the Competition, CESL reserves the right to reduce the prize pool by half.  

14. Disciplinary Rules and Penalties

1. In case of violation of these Regulations, depending on the severity of the incident, the referees may impose the following disciplinary penalties: 1.1. Warning; 1.2. Technical loss of the player in a specific match; 1.3. Disqualification of the participant from the current tournament; 1.4. Denial of admission to participation in future CESL Competitions; 1.5. Lifetime ban in CESL (in case of using cheats). 2. Participants of the Competition are strictly prohibited from using any third-party software (cheating) that provides an advantage over other players (for example: scripts, macros, etc.) and overlays that display timers of neutral creeps, enemy ultimates or wards. 3. Use of game bugs (bug abuse) that are not provided by the game mechanics and give an unfair advantage is prohibited. 4. Smurfing is prohibited in the Competition — participation under someone else’s account or the use by a high-rated player of an additional account in order to hide their real identity. All participants must play exclusively on their main accounts. 5. “Fixed matches” (match-fixing — 322) or intentional losing for the purpose of obtaining benefits for oneself or third parties is prohibited. 6. In case cheating is detected, the player is immediately disqualified from the Competition without the right to refund any fees, and the results of all their matches are annulled. The violating player is assigned a lifetime ban. 7. For bug abuse or smurfing, the referee has the right to assign a penalty at their discretion: from a technical loss on the map to full disqualification. 8. The refereeing panel has the right to require verification of the player’s account and their game history on DOTABUFF or Steam platforms at any time during the tournament. 9. Any claims regarding the fairness of the opponent’s play must be submitted by the player in the form of an official protest through the CESL Discord server no later than 15 minutes after the end of the match. 10. In case of disqualification of the player for any violation of these Regulations, funds for purchased gaming packages (hour packages) are not refundable.
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