Tournament

Cyberion league logo

CS 2

19.07

5x5

110000

Реєстрація закриється через:

Discipline and format

CS 2 5x5 CLASSIC DIVISION

Date and time

19.07.2026, 11:00

Team size

5x5

Entrance fee

5-hour gaming package

Group format

Single Elimination (BO1)

Умови участі

Teams and players who finished in the top four (1st–4th places) in the previous CS 2 5×5 CLASSIC DIVISION tournament are ineligible to participate in subsequent tournaments of the series. Eligibility to participate in future tournaments of this series is restored following the conclusion of the WINNER GRAND FINAL tournament.

To participate in the tournament, you must register by 10:00 on July 18.

The entry fee for the tournament is a 5-hour package.

Winners

Pro

1

Place

Prize 37 500 ₴

2

Place

Prize 18 750 ₴

3

Place

Prize 11 250 ₴

4

Place

Prize 7 500 ₴

Amateur

1

Place

Prize 17 500 ₴

2

Place

Prize 8 750 ₴

3

Place

Prize 5 250 ₴

4

Place

Prize 3 500 ₴

Contents

1. General provisions.

2. Goals and objectives of the Competition.
3. Deadlines and procedure for submitting applications for participation.
4. Organization and management of the Competition.
5. Official communication and information.
6. Competition participants.
7. Referees.
8. Competition program.
9. Match system.
10. Technical parameters of the match.
11. Broadcasts.
12. Conditions for determining winners and awards.
13. Conditions for financing and entry fees.
14. Disciplinary rules and penalties.

Important points:

Paragraph 5, Item 20. Teams or players who placed 1st–4th in the CS 2 5×5 CLASSIC DIVISION tournament are not eligible to participate in CS 2 5×5 CLASSIC DIVISION series tournaments until the conclusion of the WINNER GRAND FINAL tournament.

 

1. General Provisions

1. These Regulations determine the procedure for holding the CS 2 5×5 DIVISION CLASSIC (hereinafter referred to as the Competition) which is part of the CYBERION eSPORTS LEAGUE (hereinafter referred to as the CESL) and is held in the Summer Offseason format.
2. The Competition in 2026 among participants will be held only in cyberclubs of the CYBERION network.
3. The organizers of the Competition are CESL.
4. In the event of force majeure and/or for security reasons and/or in the presence of any other circumstances that make it impossible to hold the Competition, CESL has the right (and in the event of official orders of state authorities and/or local self-government bodies – is obliged) to cancel the Competition in whole or in part or, if possible, to postpone the Competition to other dates and times. CESL and cyberclubs of the CYBERION network are under no circumstances liable for losses incurred by participants.
5. All current information about the organization and conduct of the Competition, as well as official notifications of changes, are published on the official Cyberion website, as well as in official channels (Discord, social networks). Information posted on these resources is considered to have been communicated to the participants.
6. CESL is not responsible for failure to familiarize itself with the specified information or untimely familiarization with it and strongly recommends that the participants of the Competition independently regularly monitor current information regarding possible changes in the conditions of the Competition.
7. By filling out the registration form, each participant of the Competition confirms that he has familiarized himself with all information about the Competition provided by CESL, understood and unconditionally agreed with all the rules of the Competition.

2. Goals and objectives of the Competition

1. The main goal of the Competition is the development of e-sports in Ukraine, strengthening the professional community around the CYBERION network of cyberclubs and popularizing CESL as the leading organizer of LAN tournaments.

2. Main goals and objectives of the Competition:

2.1. Popularization of e-sports as an official sport and promotion of its further development in the territory of Ukraine, Poland and Moldova;

2.2. Identification of talented players and teams among visitors to the CYBERION network for their further professional development and support within the league;

2.3. Increasing the level of sportsmanship, individual skills and team interaction of participants;

2.4. Support for LAN competitions, ensuring fair play and equal technical conditions for each player;

2.5. Raising awareness of eSports among various audiences through online broadcasts and coverage of the Competition on social networks and the media;

2.6. Uniting players into a single community, promoting live communication and exchange of experience between participants;

2.7. Forming patriotic feelings and supporting Ukrainian standards for holding competitions free from any influence of the aggressor country;

2.8. Promoting responsible gaming, discipline and a healthy lifestyle.

3. Deadlines and procedure for submitting applications for participation

1. Applications for participation in the Competition are submitted by filling out the official registration form, the link to which is posted on the CESL Discord server and on the official resources of the CYBERION network.

2. During registration, the team captain is required to select the division in which the team plans to participate:

2.1. Amateur — a division for players with an average level of skill;
2.2. PRO — an open division for the strongest players.

3. A team can be registered in only one division within one tournament day.
4. The organizers reserve the right to forcibly transfer a team from the START, Amateur division to PRO if the level of at least one player exceeds the established limits (according to Section 6).
5. The following time limits (deadlines) are set for registration:

5.1. Registration for the tournament closes on July 18 at 10:00.

n;

5.2. Applications submitted after the specified time are automatically considered invalid and will not be accepted for consideration.

6. Registration is considered successful only if all mandatory fields of the form are filled in and reliable data about each team member is entered.
7. Responsibility for the reliability of the data displayed in the registration form lies with the participant who provides them. In case of intentional distortion of information, the organizers have the right to disqualify the player or the entire team.
8. A mandatory condition after sending the form is that the participant (or team captain) saves a screenshot confirming successful registration.

8.1. The screenshot is the only proof of application submission in the event of a technical failure of the system.

8.2. In the absence of such a screenshot and lack of registration in the system, the team (or player) is not allowed to participate in the Competition;

8.3. To check the status of your application, you must contact the administrator of the cyberclub that you indicated in the registration form as the place of your game.

9. The fact of submitting an application does not constitute an automatic right to participate in the Competition. The final right to admit a team is granted by the head judge after checking the players for compliance with the safety and ethics criteria (in accordance with Section 6).
10. After the registration time and the draw, any changes in the composition of the teams are prohibited.
11. Participants are required to arrive at the selected cyberclub of the CYBERION network, confirm their presence with the administrator and pay the entry fee (playing time) within the following deadlines:

11.1. No later than 11:00 (30 minutes before the start at 11:30);

11.2. In case of lateness or failure to pay the fee by the specified time, the team may be removed from the tournament before the start of the draw.

4. Official Communication and Information

1. All official communication regarding the Competition (announcement of the schedule, results of the draw, consideration of complaints and technical issues) is carried out exclusively through:

1.1. The official CESL Discord server (the main channel for technical issues and communication with the judges);

1.2. The administrator of the CYBERION cyber club directly at the location of the event (to resolve physical and local technical issues).

2. Each team is obliged to appoint a captain who is responsible for operational communication with the judges on the Discord server during the tournament day.
3. Any agreements between players in personal messages or on third-party resources have no legal force for CESL and cannot be used as evidence in disputed situations.
4. To ensure game communication during matches, the players of the formed team are obliged to use the official CESL Discord server.
5. Participants need to go to the “Private Channels” category and use the “Create Channel [+]” function to automatically create a separate voice room.

5. Participants of the Competition

1. A participant of the Competition is an individual who has passed official registration, meets the requirements of these Regulations and takes direct part in the tournament.
2. Players aged 18 and over at the time of the start of the Competition are allowed to participate in the Competition. Players aged 12 to 18 may participate only with the consent of their parents or guardians.
3. Participants participate in the Competition as part of teams. A team is considered registered if all its players have successfully completed the registration. The composition of a team for this discipline is fixed and consists of 5 main participants.
4. Amateur Division:

4.1. The maximum allowable level of any player on a team is FACEIT level 8 inclusive (as of the time of application and the start of the tournament);
4.2. It is strictly forbidden to participate in the Competition from a game account:

4.2.1. Have at least 300 hours in the game;
4.2.2. Be active for at least 10 hours in the last 14 calendar days;
4.2.3. Be created at least 60 calendar days before the start of the tournament.

4.3. Smurfing (using accounts with a low level) in the Amateur division leads to immediate disqualification of the team.

5. PRO Division:

5.1. There are no restrictions on FACEIT level. Players with any level (1–10, FPL-C, FPL) are allowed to participate.

6. After filling out the registration form, each Participant (or team captain) is obliged to take a screenshot confirming the successful sending of data. The presence of a screenshot is the only proof of submission of the application in case of technical failures in the registration system. In the absence of such a screenshot, claims for participation will not be considered.
7. Players are not allowed to participate in the Competition if, within the last 6 months, they have participated in tournaments on the same team with citizens of the Russian Federation/the Russian Federation or played in tournaments organized by aggressor countries or in tournaments where teams from the Russian Federation/the Russian Federation are allowed to participate.
8. An exception to point 7 is the participation of players in international European tournaments where a meeting with representatives of the Russian Federation/the Russian Federation was technically unavoidable due to the tournament grid.
9. In connection with the official opening of the CYBERION cyberclub in the Republic of Moldova on 18.02.2026, from the specified date, the CESL Regulations apply to players from this region. Moldovan participants are provided with official recommendations regarding the inadmissibility of participating in tournaments of the aggressor country from 18.02.2026. Participation in Russian Federation/the Russian Federation events after this date is grounds for disqualification.
10. Participants are required to adhere to the principles of courtesy, respect for opponents and fair play. The use of obscene language, personal insults, toxic behavior and discrimination is strictly prohibited.
11. Any manifestations of physical aggression or threats on the territory of the CYBERION cyberclub will lead to immediate disqualification and lifelong restriction of access to all CESL events.
12. Participants participate in the Competition exclusively in the CYBERION cyberclub network. Players from the same team may be in different cyberclubs of the network provided that they indicate their location during registration.
13. Participants are required to reserve a playing place in the cyberclub in advance. On the day of the tournament, from 11:00, participants are prohibited from launching any rating or third-party game sessions, except for direct matches of the Competition.
14. In the event of the end of the game time (service package), the participant is obliged to notify the cyberclub administrator in advance to ensure the continuity of the game process.
15. Participants are obliged to maintain contact with the judging panel and CESL exclusively through the official CESL Discord server.
16. By participating in the Competition, the Participant gives full consent to the taking of photos and videos and the right of CESL to freely use these materials on the official CYBERION resources and for advertising purposes.
17. The Steam game profiles of all participants must be fully open (privacy settings “My profile” and “Access to game information” – “Open/Public”) continuously from the moment of submitting the application for registration until the official end of the Competition.
18. Requirements for nicknames and team names:

18.1. Players’ nicknames must be censored, readable, and must not contain hieroglyphs, references, or Cyrillic;
18.2. Team names must be censored, must not contain hieroglyphs, references, or Cyrillic;
18.3. The participant’s in-game nickname must fully correspond to his/her nickname on the FACEIT/Challengermode platform specified during registration;
18.4. If the nickname does not comply with the requirements of the Regulations or is illegible, the player is obliged to change it at the first request of the judge. Refusal to change the nickname or team name is grounds for disqualification.

19. Each participant must compete exclusively using the gaming account specified during tournament registration. The use of any other account without the prior approval of the Organizer is strictly prohibited. In the event of a violation of this requirement, or if a participant has failed to properly prepare their gaming account for the tournament (including, but not limited to, being unable to access the registered account, attempting to use a different account, or being unable to start the match at the scheduled time), CESL reserves the right, at its sole discretion, to:

  • disqualify the participant from the tournament;
  • award the participant a technical loss for the match;
  • impose any other sanctions provided for under these Tournament Regulations.

20.Teams or players who finish 1st–4th place in a CS2 5×5 CLASSIC DIVISION tournament shall not be eligible to participate in any subsequent CS2 5×5 CLASSIC DIVISION tournaments until the conclusion of the WINNER GRAND FINAL tournament.

6. Refereeing

1. The tournament process is managed by CESL. Any situations not described in the regulations are resolved by the tournament chief referee, whose decision is final.

2. The referee and his powers:

2.1. The referee ensures compliance with the regulations and the fairness of the competition;

2.2. The applicant is a person who addresses the referee regarding a controversial situation or violation of the regulations;

2.3. The referee’s decisions are mandatory;

2.4. Monitoring compliance with the regulations during the tournament is the main duty of the referee;

2.5. All controversial situations between teams are resolved by the referee;

2.6. The referee’s decisions are situational in nature and cannot be appealed;

2.7. A backup round is allowed only in cases confirmed by the administrator in the CYBERION cyberclub, if the team went AFK due to technical problems (power outage, all players leaving the server, or network failure) and did not continue the game.

7. Competition Program

1. Competitions are held according to a schedule that depends on the selected tournament format (day or evening).

2. Day tournament format:

2.1. At 10:00, registration on the website closes. To check the status of the application, the participant must contact the cyberclub administrator specified during registration;

2.2. From 11:00 to 11:30, the participant must arrive at the cyberclub, pay for the game time and confirm his presence with the cyberclub administrator;

2.3. At 11:30, cyberclub administrators complete the confirmation of all participants present.

2.4. At 11:30, the drawing of lots and mixing of teams begins;

2.5. At 12:00, the technical check of the participants’ readiness (device settings, profiles) is completed;

2.6. At 12:00 – 12:30, the approximate start of the first matches begins.

In the event of a power outage, the participant must immediately notify the cyberclub administrator and the CESL administrator via the official Discord server.
4. CESL reserves the right to adjust the start time of the Competition and matches in the event of technical malfunctions or delays in previous games.

8. Match system

1. Competitions in the Amateur and PRO divisions are held in parallel as three separate tournaments.
2. Each division is held according to a combined system, which includes the main Single Elimination grid and an additional stage “Second Chance Bracket”.
3. All matches in both stages are held in the Best of 1 format (up to one victory).
4. The “Second Chance” stage is implemented to ensure that each team plays at least two matches within one tournament day:

4.1. All teams that have lost in the first stage of the Competition within the current tournament day automatically enter the parallel “Second Chance” tournament bracket;
4.2. Teams that have lost their match in the second stage or in the following stages of the main draw (having already advanced to the next stage after the first stage) are permanently eliminated from the Competition;
4.3. The prize pool for the winner (1st place) of the “Second Chance” bracket is formed by transferring the award that was provided for the 4th place of the main draw. Thus, the 4th place in the main draw is not a prize;
4.4. In case of refusal to participate in this stage, the team captain must immediately notify the CESL administrator for the correct update of the tournament bracket.

5. All tournament matches are held exclusively on the Challengermode/FACEIT/CESL platform and servers.
6. The map on which the teams start is determined by map veto on the platform.
7. The choice of sides on which the teams start (CT or T) is determined solely by the result of the knife round before the start of the match.
8. The tournament map pool includes: Dust2, Inferno, Mirage, Nuke, Ancient, Anubis,Cache (or the current competitive map pool at the time of the tournament).
9. The tournament is held in one stage in the format specified in the “Tournament Parameters”. CESL reserves the right to change the format depending on the number of participants.
10. When the “Air Alert” signal is announced, the administrator of the relevant CYBERION cyberclub immediately informs the participants about the location of the nearest shelter and informs the head referee about the security situation in the region. Based on the information received, the referee makes the final decision on stopping the matches, the duration of the pause or further steps regarding the Competition.
11. The results of the matches are recorded on the platform automatically and confirmed by the tournament referee.

9. Technical parameters of the match

1. The language of the game interface must be set to English or Ukrainian.
2. The language of the game voice acting must be exclusively English.
3. The “Adult content” parameter (visualization of blood, corpses, etc.) must be disabled in the game settings.
4. The color scheme of the backlighting of players and opponents must be standard.
5. The use of any third-party programs, scripts, plugins or overlays that provide additional game information or any advantage over the opponent is strictly prohibited.

10. Broadcasts

1. Players have the right to broadcast live or record their games, adhering to the requirements of these Regulations.
2. The delay for the official broadcast of the Competition must be at least 60 seconds.
3. The delay for unofficial broadcasts (player streams) must be at least 120 seconds.
4. Players and persons present with them at the venue (coaches, managers, etc.) are strictly prohibited from watching the official broadcast of the tournament during the match.

11. Conditions for determining winners and awards

1. The winners and prize-winners of the Competition are determined separately in each division (Amateur and PRO) based on the results of the final matches of the main draw and the final of the “Second Chance” draw, formed by the CESL judging panel.
2. The prize fund that was provided for the 4th place in the main draw is transferred and awarded to the winner (1st place) of the “Second Chance” draw. Thus, the 4th place in the main draw is not a prize.
3. Based on the results of the Competition, the teams (or players) that took 1st, 2nd, 3rd place in the main tournament bracket and 1st place in the “Second Chance” bracket are determined separately for each division.
4. Participants who took the specified prize places are awarded with valuable gifts (peripherals, merch, playing time, etc.) from CESL and tournament partners. Each player of the winning team receives a gift individually.
5. The Organizer will make reasonable efforts to pay out the winnings within 21 calendar days from the date of the end of the Competition. If the participant fails to provide correct payment details or other necessary documents, including tax documents, the payment of the total winnings

is suspended until such deficiencies are eliminated within a reasonable time.

6. The payment of the total winnings is made by bank transfer to the details provided by the participant. If the participant has not received his/her winnings within one year from the date of the first attempt to pay, the corresponding winnings are cancelled. The prize money is paid to the team members in equal shares (the total prize amount is divided by five team members) to bank accounts, minus taxes and mandatory fees stipulated by the current legislation of Ukraine.
7. When paying the winnings, the Organizer acts as the participant’s tax agent, and therefore withholds and pays taxes to the budget on behalf of and at the expense of the participant, keeps tax records and submits tax reports, in accordance with the requirements of the law.
8. If fewer than the minimum number of teams (16) registered and actually participated in the Competition in a particular discipline, CESL reserves the right to reduce the amount of the prize fund (number of gifts or amount of playing time) by half (by 50%).
9. Participants disqualified for violating the Rules (cheating, smurfing, aggression, violation of the RF/RB policy, etc.) completely lose the right to any awards.
10. Official Competition results and announcement of winners are published in the corresponding channel of the official CESL Discord server immediately after the end of the matches. These results are final

12. Financing conditions and entry fees

The costs of organization, refereeing and the formation of the prize fund are provided by CESL and the Competition partners.
To participate in the Competition, participants pay an entry fee.

2.1. The entry fee is the payment for playing time (reservation of a place) in the selected cyberclub of the CYBERION network for the period of the tournament. The standard condition for participation is the purchase of a “5 hours” game package immediately before the start of the Competition;

2.2. Players undertake to pay the entry fee directly at the cyberclub before the start of the Competition, but not earlier than 11:00 on the day of the tournament.

A team is not allowed to participate in the Competition if at least one of its players has not paid the entry fee by the time the confirmation by the administrator of the Cyberion cyberclub is completed (11:30).
If the minimum number of teams (16) is not recruited for the Competition, CESL reserves the right to reduce the prize pool by half.

13. Disciplinary rules and penalties

1. In case of violation of these Regulations, depending on the severity of the incident, the following disciplinary penalties may be imposed by the judges:

1.1. Warning;

1.2. Technical defeat of the team in a round or on a specific map;

1.3. Disqualification of the team from the current tournament;

1.4. Inadmissibility to participate in future CESL Competitions;

1.5. Lifetime ban from CESL (in case of using cheats).

2. Participants of the Competition are strictly prohibited from using any third-party software (cheating) that gives an advantage over other players (for example: aimbot, wallhack, radar-hack, scripts for scattering or shooting, etc.).
3. The use of game bugs (bugs) that are not provided for by the game mechanics and give an unfair advantage (for example: viewing through textures, going outside the map, using pixel surfing, etc.) is prohibited.
4. Smurfing is prohibited in the Competition – participation of a player under someone else’s account or the use of an additional account by a player with a high rating in order to hide their real identity. All participants must play exclusively under their main accounts.
5. “Match-fixing” (322) or intentional loss in order to gain benefit for themselves or third parties is prohibited.
6. If cheating is detected, the team will be immediately disqualified from the Competition without the right to return any contributions, and the results of all its matches will be canceled. The offending player will be given a lifetime ban.
7. For bagoyuz or smurfing, the referee has the right to impose a penalty at his own discretion: from a technical defeat in the round to a complete disqualification of the team.
8. The referee panel has the right to demand a check of the player’s account and his game history on the FACEIT or Steam platforms at any time during the tournament.
9. Any claims regarding the fairness of the opponents’ game must be submitted by the team captain in the form of an official protest via the CESL Discord server no later than 15 minutes after the end of the match.
10. In the event of disqualification of a player or the entire team for any violation of these Regulations, the funds for purchased game packages (hour packages) are not subject to refund.
11. In the event of a player being detected in the Amateur division whose FACEIT level at the time of the start of the tournament exceeds 8th, or if the player intentionally hid his main account with a high level:

11.1. The team receives a technical defeat in all matches of the Amateur division;
11.2. Entry fees are non-refundable;
11.3. The player and team captain may be suspended from subsequent CESL tournaments for attempted cheating.

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