Tournament

Cyberion league logo

CS 2

25.04

5x5

20 000

Discipline and format

ONLINE CS2 5X5 CLASSIC

Date and time

25.04.2026, 18:00

Team size

5x5

Entry fee

200 ₴

Bracket format

Single Elimination (BO1)

Winners

1

Place

Prize 10 000 ₴

2

Place

Prize 6 000 ₴

3

Place

Prize 4 000 ₴

Contents

1. General Provisions 2. Objectives and Tasks of the Competition 3. Deadlines and Procedure for Submitting Applications 4. Organization and Management of the Competition 5. Official Communication and Information 6. Competition Participants 7. Refereeing 8. Competition Schedule 9. Match System 10. Technical Match Parameters 11. Broadcasts 12. Determination of Winners and Awards 13. Funding Conditions and Entry Fees 14. Disciplinary Rules and Penalties  

1. General Provisions

1. These Regulations define the procedure for conducting the ONLINE CS2 5X5 CLASSIC (hereinafter — the “Competition”), which is part of the CYBERION eSPORTS LEAGUE (hereinafter — “CESL”) and is held in the 39 Season format. 2. In 2026, the Competition is held in an ONLINE format: 2.1. Participants may take part in the tournament from any convenient location (home, office, etc.) with a stable internet connection; 2.2. The CYBERION cyber club network acts as the official technical partner and venue of the Competition. Players who wish to play under professional LAN conditions may visit any CYBERION cyber club and pay for gaming time according to the venue’s current rates; 2.3. The choice of playing location (home or cyber club) does not provide any in-game advantages within the tournament bracket on the FACEIT platform. 3. The organizer of the Competition is CESL. 4. In the event of force majeure and/or for safety reasons and/or due to any other circumstances that make it impossible to hold the Competition, CESL has the right (and in the case of official orders from state authorities and/or local self-government bodies — is obliged) to cancel the Competition in whole or in part or, if possible, reschedule it to other dates and times. CESL and the CYBERION cyber club network shall not be liable for any participants’ losses under any circumstances. 5. All current information regarding the organization and conduct of the Competition, as well as official notices of changes, is published on the official Cyberion website  and in official channels (Discord), social media). Information posted on these resources is deemed communicated to participants. 6. CESL is not responsible for participants’ failure to review or untimely review of the above information and strongly recommends that participants independently and regularly monitor updates regarding possible changes to the Competition conditions. 7. By completing the registration form, each participant confirms that they have reviewed all information about the Competition provided by CESL, understood it, and unconditionally agreed to all rules of the Competition.  

2. Objectives and Tasks of the Competition

1. The main purpose of the Competition is to develop esports in Ukraine, strengthen a digital professional community around the CYBERION brand, and promote CESL as a leading organizer of modern esports competitions. 2. The main objectives and tasks of the Competition are: 2.1. Promoting esports as an official sport and supporting its further development in Ukraine, Poland, and Moldova; 2.2. Identifying talented players and teams in the ONLINE environment for their further professional development and support within the league; 2.3. Improving competitive skill level, individual skills, and team coordination of participants; 2.4. Ensuring accessibility of competitions for players from different regions due to the online format; 2.5. Increasing esports awareness among different audiences through online broadcasts and coverage of the Competition on social media and in the media; 2.6. Uniting players into a single community, encouraging live communication and exchange of experience among participants; 2.7. Fostering patriotic values and supporting Ukrainian competition standards free from any influence of the aggressor state; 2.8. Promoting responsible gaming, discipline, and ethical behavior online.  

3. Deadlines and Procedure for Submitting Applications

1. Applications are submitted in two stages: 1.1. Completing the official registration form on the CYBERION website or in the CESL Discord; 1.2. Registering the team on the FACEIT platform via the link that will be published on 18.03.2026. 2. The following registration deadlines apply: 2.1. Applications are accepted until 16:00 on the day of the Competition; 2.2. Applications submitted after the specified time are automatically considered invalid and will not be reviewed. 3. Registration is considered successful only if all mandatory fields of the form are completed and accurate data for each team member is provided. 4. The participant providing the data is responsible for the accuracy of the information entered in the registration form. If intentional misinformation is discovered, the organizers may disqualify the player or the entire team. 5. After submitting the form, the participant (or team captain) must save a screenshot confirming successful registration. 5.1. The screenshot is the only proof of application submission in the event of a technical system failure; 5.2. If such a screenshot is absent and registration is not found in the system, the team (or player) is not admitted to the Competition; 5.3. To verify the status of your application, you must contact a CESL administrator. 6. Submitting an application does not automatically grant the right to participate in the Competition. Final admission of a team is granted by the head referee after verifying players’ compliance with safety and ethics criteria (according to Section 6). 7. After registration closes and the draw is completed, any changes to team rosters are prohibited. 8. Participants must confirm their presence with a CESL administrator from 16:30 to 17:30 on the day of the Competition.  

4. Organization and Management of the Competition

1. The main organizer of the Competition is CESL. Co-organizers and venues include the administrations of the CYBERION cyber club network in Ukraine, Poland, and Moldova. 2. Under martial law in Ukraine, Competition stages held in Ukrainian cyber clubs are conducted with strict compliance with safety requirements, the Laws of Ukraine “On National Security of Ukraine,” “On the Legal Regime of Martial Law,” and relevant regulations concerning mass events. Competitions in Poland and Moldova are conducted in accordance with the applicable laws of those countries. 3. Organization and conduct of the Competition in Ukraine is carried out in compliance with the Law of Ukraine “On Ensuring the Functioning of the Ukrainian Language as the State Language.” In cyber clubs in Poland and Moldova, communication and support may be duplicated in the official language of the host country and in English. The head referee and CESL representatives on site are responsible for compliance with the language requirements. 4. CESL selects and appoints the refereeing panel to ensure professional officiating at all stages of the Competition. 5. Direct responsibility for technical preparation, participant registration, and safety measures (according to each country’s protocols) rests with CESL, the refereeing panel, and the management of CYBERION cyber clubs. 6. CESL management approves these Regulations, monitors compliance at all CYBERION locations, and has the exclusive right to amend them for objective reasons.  

5. Official Communication and Information

1. All official communication regarding the Competition (schedule announcements, draw results, protest/complaint review, and technical issues) is conducted exclusively through: 1.1. The official CESL Discord server  (main channel for technical issues and communication with referees); 1.2. The CYBERION cyber club administrator on site (for physical and local technical issues). 2. Each team must appoint a captain responsible for prompt communication with referees in the Discord server during the tournament day. 3. Any agreements between players in private messages or on third-party resources have no legal force for CESL and cannot be used as evidence in dispute situations. 4. For in-game communication during matches, players of a formed team must use the official CESL Discord server. 5. Participants must go to the “Private Channels” category and use the “Create channel [+]” function to automatically create a separate voice room.  

6. Competition Participants

1. A Competition participant is an individual who has completed official registration, meets the requirements of these Regulations, and directly participates in the tournament. 2. Players aged 18+ are admitted on the Competition start date. Players aged 12 to 18 may participate only with parental/guardian consent. 3. Participants compete as teams. A team is considered registered if all its players successfully complete registration. The roster for this discipline is fixed and consists of 5 main players. 4. After completing the registration form, each Participant (or the team captain) must take a screenshot confirming successful submission. The screenshot is the only proof of application submission in case of technical failures of the registration system. If there is no screenshot, participation claims are not considered. 5. Players are not admitted if, within the last 6 months, they participated in tournaments in the same team with citizens of the Russian Federation/Republic of Belarus, or played in tournaments organized by aggressor countries, or in tournaments where participation of teams from RF/RB is allowed. 6. An exception to clause 5 is participation in international European tournaments where meeting representatives of RF/RB was technically unavoidable due to the tournament bracket. 7. Due to the official opening of a CYBERION cyber club in the Republic of Moldova on 18.02.2026, these Regulations apply to players from that region from that date. Participants from Moldova are given official recommendations from 18.02.2026 regarding the inadmissibility of participating in tournaments of the aggressor country. Participation in RF/RB events after this date is grounds for disqualification. 8. Participants must follow principles of politeness, respect for opponents, and fair play. Profanity, personal insults, toxic behavior, and discrimination are strictly prohibited. 9. Any physical aggression or threats on CYBERION premises result in immediate disqualification and a lifetime restriction from all CESL events. 10. Participants take part in the Competition online. Players may play from home or any other location. 11. If a participant chooses to play from a CYBERION cyber club, they independently pay for gaming time according to the club’s current rates for the time spent on site. 12. Participants must maintain contact with the refereeing panel and CESL exclusively via the official CESL Discord server. 13. By participating, the Participant gives full consent to photo/video recording and grants CESL the right to freely use these materials on official CYBERION resources and for advertising purposes. 14. Steam profiles of all participants must be fully public (privacy settings “My Profile” and “Game Details” — “Public”) continuously from application submission until the official end of the Competition. 15. Requirements for nicknames and team names: 15.1. Player nicknames must be appropriate, readable, and must not contain hieroglyphs, links, or Cyrillic; 15.2. Team names must be appropriate, must not contain hieroglyphs or links, and must be written exclusively in Latin characters. Abbreviations are allowed; 15.3. A participant’s in-game nickname must fully match their nickname on FACEIT/Challengermode as provided during registration; 15.4. If a nickname does not meet the Regulations or is unreadable, the player must change it upon the referee’s first request. Refusal to change the nickname or team name is grounds for disqualification. 16. The team name on the FACEIT platform must fully match the name specified in the registration form. If names do not match or the team cannot be identified, it will be officially removed from the tournament without the right to appeal.  

7. Refereeing

1. CESL manages the tournament processes. Any situations not described in these Regulations are decided by the head referee, whose decision is final. 2. Referee and authority: 2.1. The referee ensures compliance with the Regulations and fairness of the Competition; 2.2. The claimant is a person who contacts the referee regarding a dispute or a violation of the Regulations; 2.3. The referee’s decisions are mandatory; 2.4. Monitoring compliance with the Regulations is the referee’s primary duty; 2.5. All disputes between teams are resolved by the referee; 2.6. The referee’s decisions are situational and not subject to appeal; 2.7. A round backup is allowed only if confirmed by a CYBERION cyber club administrator, if the team went AFK due to technical issues (power outage, all players disconnected from the server, or network failure) and did not continue the game.  

8. Competition Schedule

1. The Competition is held according to a schedule depending on the selected format (daytime or evening). 2. Tournament format: 2.1. At 16:00, registration on the website closes; 2.2. From 16:30 to 17:30, the participant must confirm their presence with a CESL administrator in Discord; 2.3. At 17:30, CESL administrators complete confirmation of all present participants; 2.4. At 17:30, the draw and team mixing procedure begins; 2.5. From 18:00 to 18:30, the approximate start of the first matches begins. 3. In case of a power outage, the participant must immediately inform a CESL administrator via the official Discord server. 4. CESL reserves the right to adjust the start time of the Competition and matches in case of technical failures or delays in previous games.  

9. Match System

1. The Competition is held under the Single Elimination system (Olympic system — a loss means elimination). 2. All matches are played in Best of 1 format (first to one win). 3. All matches are conducted exclusively on the FACEIT platform and servers. 4. The starting map is determined via map veto on the platform. 5. The starting sides (CT or T) are determined solely by the knife round result before the match begins. 6. The tournament map pool includes:  Inferno, Nuke, Overpass,Mirage,Dust2,Ancient,Anubis (or the current competitive map pool at the time of the tournament). 7. The tournament is held in one stage in the format defined in the “Tournament Parameters.” CESL reserves the right to change the format depending on the number of participants. 8. Upon an “Air Raid Alert,” the participant informs the head referee about the security situation in their region. Based on the received information, the referee makes the final decision on stopping matches, the duration of the pause, or further steps for conducting the Competition. 9. Match results are recorded on the platform automatically and confirmed by the tournament referee.  

10. Technical Match Parameters

1. The game interface language must be set to English or Ukrainian. 2. The game voice language must be English only. 3. The “Adult content” setting (blood, corpses, etc.) must be disabled in the game settings. 4. The highlight color scheme for players and opponents must be standard. 5. The use of any third-party programs, scripts, plugins, or overlays that provide additional in-game information or any advantage over opponents is strictly prohibited.  

11. Broadcasts

1. Players may livestream or record their games, provided they comply with these Regulations. 2. Delay for the official Competition broadcast must be at least 60 seconds. 3. Delay for unofficial broadcasts (player streams) must be at least 120 seconds. 4. Players and persons present with them at the venue (coaches, managers, etc.) are strictly prohibited from watching the official broadcast during a match.  

12. Determination of Winners and Awards

1. Winners and prize winners are determined by the results of the final match and the match for 3rd place, as formed by the CESL refereeing panel. 2. After the Competition, the duos that place 1st, 2nd, and 3rd are determined. 3. Participants who take the specified prize places receive valuable gifts (peripherals, merchandise, gaming time, etc.) from CESL and tournament partners. Each player of the prize-winning duo receives an individual prize. 4. The Organizer will make reasonable efforts to pay winnings within 21 calendar days from the end date of the Competition. If a participant fails to provide correct payment details or other required documents (including tax documents), payment of total winnings is suspended until deficiencies are corrected within a reasonable time. 5. Payment of total winnings is made by bank transfer to the details provided by the participant. If a participant does not receive their winnings within one year from the date of the first attempted payment, the corresponding winnings are canceled. Prize funds are paid to team members in equal shares (the total prize amount is divided between the two team members) to bank accounts after deduction of taxes and mandatory fees under the laws of Ukraine. 6. Since the tournament is held online, physical prizes (peripherals, merchandise) are delivered via postal services or issued at the nearest CYBERION cyber club by prior arrangement. 7. When paying winnings, the Organizer acts as the participant’s tax agent, and therefore withholds and pays taxes to the budget on behalf of and at the participant’s expense, keeps tax records, and files tax reports in accordance with legal requirements. 8. If fewer than the minimum number of teams (16) registered and actually participated in a discipline, CESL reserves the right to reduce the prize pool (number of gifts or amount of gaming time) by half (50%). 9. Participants disqualified for violating these Regulations (cheating, smurfing, aggression, violation of the RF/RB policy, etc.) fully lose the right to any awards. 10. Official results and the announcement of winners are published in the relevant channel of the official CESL Discord server immediately after the matches end. These results are final.  

13. Funding Conditions and Entry Fees

1. Expenses for organization, refereeing, and prize pool formation are covered by CESL and Competition partners. 2.Entry fee for participation in the ONLINE tournament is 300 UAH per participant. Payment is made by bank transfer to the details provided by the CESL administration. 3. If a participant decides to play from a CYBERION cyber club, they independently pay for gaming time according to the club’s price list. No separate tournament fees are charged at the club.  

14. Disciplinary Rules and Penalties

1. In case of violation of these Regulations, depending on severity, referees may apply the following penalties: 1.1. Warning; 1.2. Technical loss of the team in a round or on a specific map; 1.3. Disqualification of the team from the current tournament; 1.4. Ban from participation in future CESL Competitions; 1.5. Lifetime ban in CESL (in case of cheating). 2. Participants are strictly prohibited from using any third-party software (cheats) that provides an advantage over other players (e.g., aimbot, wallhack, radar-hack, recoil scripts, etc.). 3. Exploiting game bugs (bug abuse) that are not intended by game mechanics and provide an unfair advantage (e.g., seeing through textures, leaving the map boundaries, pixel surfing, etc.) is prohibited. 4. Smurfing is prohibited — participating under someone else’s account or using an additional account by a high-rated player to hide their real identity. All participants must play only on their main accounts. 5. Match fixing (“322”) or intentional losing for personal gain or benefit of third parties is prohibited. 6. If cheating is detected, the team is immediately disqualified without any right to refunds, and all its match results are annulled. The offending player receives a lifetime ban. 7. For bug abuse or smurfing, the referee may impose punishment at their discretion: from a technical loss in a round to full disqualification of the team. 8. The refereeing panel may request verification of a player’s account and match history on FACEIT or Steam at any time during the tournament. 9. Any claims about opponents’ fair play must be submitted by the team captain as an official protest via the CESL Discord server no later than 15 minutes after the match ends. 10. If the team name on FACEIT does not match the name provided in the official registration form on the website, the team will be officially removed from the tournament before matches begin. Correct naming is the captain’s responsibility.
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